Will O Wisp, cute little murderer
Size/Type: Small Aberration (Air)
Hit Dice: 9d8 (40 hp)
Initiative: 1 size, 3 acting), Intimidate 5 following tracks)
Feats: Alertness, Blind Fight, Dodge, Improved Initiative, Weapon FinesseB
Environment: Temperate marshes
Organization: Solitary, pair, or string (3–4)
Challenge Rating: 6
Treasure: 1/10 coins; 50% goods; 50% items
Alignment: Usually chaotic evil
Advancement: 10–18 HD (Small)
Level Adjustment: —
Will-o’-wisps can be yellow, white, green, or blue. They are easily mistaken for lanterns, especially in the foggy marshes and swamps where they reside. A will-o’-wisp’s body is a globe of spongy material about 1 foot across and weighing about 3 pounds, and its glowing body sheds as much light as a torch.
Will-o’-wisps speak Common and Auran. They have no vocal apparatus but can vibrate to create a voice with a ghostly sound.
Will-o’-wisps usually avoid combat. They prefer to confuse and bewilder adventurers, luring them into morasses or other hazardous places. When they are forced to fight, they loose small electrical shocks, which act as melee touch attacks.
Immunity to Magic (Ex): A will-o’-wisp is immune to most spells or spell-like abilities that allow spell resistance, except magic missile and maze.
Natural Invisibility (Ex): A startled or frightened will-o’-wisp can extinguish its glow, effectively becoming invisible as the spell.
Twil is a monstrous little murdering psychopath that happened to take a liking to Ethan and Andrew as they tried to pass through her swamp. She is prone to helping them in exchange for shiny bones to add to her collection, but she considers murder a special kind of game, and none of her friends are exempt from playing.